Changelog #43


Immigration is hard, and also putin now threatens to attack country I moved into. But I’m working on this project, playtesting and designing stuff is great as always. Preparing demo build requires a lot of old issues to be solved so that the game will feel closer to what I want. Here are this week’s changes:

  • working on public demo build
  • map selection menu (default and primary map is “random” of course)
  • UI improvements
    • new button at bottom left of screen: now you can open latest production menu, as well as conrete ones by clicking tool icons. I believe it looks more engaging now. See latest fog video to take a look at the new button(s)
      • environment now doesn’t get in the way, when you are drawing walls with mouse
    • new tech: stability
    • every turn, every assigned production gets +1% efficiency bonus (e.g. you get more wood every turn, or get better swords every turn)
      • bonuses are not bound to concrete creatures but only to a number of creatures
  • map generation improvements
    • new rare decorations on map
      • creep packs now wear approximately the same armor
  • battle pathfinding algorithm improvements
    • in melee battle, everyone now has +1 movement speed implicitly
  • removed CK3-like random events completely, as they don’t fit the gameplay and often break the flow, as shown on playtests. Also, I don’t have capacity to come with THIS MUCH of writing. I would need at least 120 random events to make it feel varied.
    • this only affects sudden random events. Events in random structures, though, are very good and fun and will be definitely kept
  • new idle animation on low health
  • you can now literally hover the weapon on creature’s model and read weapon’s stats, lol
  • new music track, “Meridian”
  • balancing
    • visibility range nerfed
    • boss is now closer and stronger
    • damage grows slower and battles take a little bit longer
    • all defense is nerfed
    • creatures now usually have less types of defense so that it’s not as cluttered with numbers
  • fixing bugs
    • main menu has returned!
  • new bugs