Simultaneous Turns


“Waiting for player2’s turn” message on a black/locked screen is boring, you should at least try to do something about it.

I just made a tiny post with some thoughts around sim-turns and parallel gameplay in turn-based games. There are some well-known (and not so well-known) ideas such as next turn predictions, alternating turn phases, planning by controlling enemies, and some major and minor concerns about simultaneous turn game design.

https://kvachev.com/blog/posts/simultaneous-turns/