Changelog #39 - Into Battle


This week I’ve been mostly working on fixing bugs: I got rid of a lot of them, but there are a lot more. Besides from that, I’ve done quite many small improvements and additions. Most important one, I think, is an improvement of melee battle movement algorithm. I showed how it works in this tweet. With latest improvements, creature are more likely to form lines, while not missing an opportunity to attack. Before, they could often jump through the enemy line to attack them, and that looked a bit strange. And lines are essential for wall shield abilities that I’m planning to implement soon.

Full changelog:

  • Improved melee battle movement algorithm.
    • No occasional jumping through walls and enemies anymore on engagement
    • Now creatures are more likely to form cool lines
  • Spell monoliths now get reactivated when old carrier of it’s spell died
  • New creatures: boar and stalker
  • Birch tree can now be used for producing paper (birch bark)
  • Visual upgrades:
    • Slightly polished battles
    • Enhanced fog (secret technology! I’ll write a separate detailed post about it soon)
    • Other tiny improvements
  • Map generator upgrades
    • Changed height map generation: higher hills are possible now
    • Improved shorelines
  • UI improvements
    • Right click hides popups
    • Improved Understandings window
    • Effect descriptions are bit more pretty now
    • When you can’t create a resource transfer, now there is an error indication and a hint
    • Faction selection screen mockup
  • 10 new random descriptions/stories unlocked in Stories tab
  • A lot of fixes, such as:
    • In-battle healthbars now display health updates correctly
    • Shadows don’t disappear on moderate distance anymore
    • Swiftness spell now actually works
  • New music track
  • New bugs