Changelog #47 - Automations


This week I’ve been working on bugsquashing a lot, but I also added some important automation features. One of them is mostly targeted for the lategame when you’ll want your towns running on their own and providing your adventurers with supplies automatically. Another of them is an overhaul of scouts which now explore surroundings automatically. Both features are not completely working yet (e.g. big towns also produce useless old weapon types sometimes, and scouts run into enemies with higher action range than them), but that’s a subject of long improvement.

Watch out, I’m going to make a broader test soon before the demo. Depending on test’s results, I’ll make a decision of postponing the demo: because having proper financial state (I’m not in a one because of forced immigration) at the time of demo release would allow this game to gain more from this steam next fest; there are a lot of things to improve yet. Anyone who would be frustrated by the fact that it’s postponed, can request to become a playtester (that for that!). But if everything about understandability and stability will turn out fine as it is, the demo will happen this nextfest!

Also, this week two very cool important games came out: Cantata and Songs of Conquest. One of them features turn-based factory-building too (but in different approach), other one is a continuation of Adventure Strategy gameplay. I advice checking out both.

Thanks for reading! Here is the changelog:

  • checkbox for turning on auto assignment of productions
    • opens after having 10 units in a group
    • thinking on making it an Understanding called “Government”
  • military roles now give slight boost to stats again
    • soldier: +15% attack
    • tank: +15% defense
    • ranged: +15% attack
    • healer: +15% morale regen
    • scout: +2 movement speed
  • scouts now explore surroundings automatically
  • bonuses from Persistense understanding are now saved if you reassign the production on the same turn
  • cool new animations for enchanting with gems and learning spells
    • more hints on what can be enchanted in ui
  • new sounds on transfer creation, enchanting
  • 1 new tutorial window
  • you can now show all categories at once in production menu (but it’s a bit buggy yet, and I think it’s not needed)
  • interface improvements
  • one more map for the demo (there will be two in the end)
  • a lot of creatures got sounds
  • fixed bugs
    • fixed exploit with enchantment that allowed to gain thousands of percents production efficiency
    • deattached groups now don’t lose military roles anymore
    • finally fixed drag and drop on flags
    • fixed a bug with worker auto unassignment which caused a lot of crashes
  • new bugs