Changelog #36 - The first public changelog
Yesterday was an important day, I announced the trailer and published a Steam page, got some questions and discussions. I’m especially happy about my post on /r/4Xgaming gaining a lot of upvotes and making on top of their main page. I will be thankful if you retweet this.
Back to the main topic, it’s really inspiring to write changelogs, so I’ll post them periodically. Open full post to read it!
- Changed world structure placement algorithm to be spread structures more evenly across the map
- One music track is updated
- Aggro distance is now limited by 12 tiles
- Movement speed is now limited by 6 tiles per subturn
- Language can now be changed in settings and immediately reflected in game
- By the way, I’m amazed how good localization system in UE4 is
- Translated a small fraction into my native language
- New mechanic of soft population limit
- Instead of food production percentage reduction, new creatures now cost more food for every new creature
- This have been tested for quite a while and feels better and more obvious
- Creatures can now step into nearest tile with dropped weapon and pick it up
- This is true for Distorted too, meaning that on mistake you can lose faster to invading creeps
- Better notifications for:
- stopped production -_-
- attack -_-
- hunger -_-
- death -_-
- level up and some more
- Esc now closes windows and space ends turn
- Improved server code
- More server calls are async
- Optimizations, fixes
- New bugs