Changelog #37 - Everyone Has A Story


Here is this week’s changelog. It includes important improvements for next turn prediction visualization, making it much more responsive. Since this game has simultaneous turns, this visualization greatly improves quality of life and makes player’s actions more deterministic. There were also some atmospheric changes.

I also updated the trailer and added some assets to press kit on the website.

Moving to atmospheric changes, there are mainly two:

  • I worked on a chronicle generator that describes the story of each creature as player’s adventure progresses. Most workers will have quite common stories there (like, gathered potatoes for 3 years), but heroes will might shine with their feats and quests, points of interest they discovered, artifacts they found (or broke) and so one.

  • Improved ambient sounds to be smoother. You can fly around the map and sound environment will blend into desert, mountains, forest, village, etc. It’s binaural and quite simple in implementation, I wonder why UE4 doesn’t have such sound system.

So, here is the full changelog:

  • Work and victories now add entries into creature’s history tab
  • Improved next turn simulation visualization on ctrl
    • Movements now display as they are calculated for each subturn, making it faster
    • Hovering creatures will display predicted damage on other creatures healthbars
    • Holding ctrl displays predicted health for next turn
  • Lightning damage now restores stamina
  • Poison damage now damages stamina
  • Shielding spells (fire, cold, etc) now also block outcoming damage of shield type too
  • New spells
    • Healing Light - heals on selected area over time
    • Rain - makes creatures wet and increases food production in area
  • Improved spell popups
  • Improved some sounds (especially, new movement order sound)
  • Working creatures now move towards tile, from which they mine resources from
  • Improved ambient sounds
  • Balance
    • Food now restores 60 stamina instead of full restoration
    • Hunger deals more damage
    • Increased difficulty of invaders
    • etc
  • Fixes
  • New bugs