Changelog #38 - Discoveries


Time for a new changelog update! I’m returning to pre-covid efficiency (got sick in January), though, it’s hard to say if I done less when I was sick, because I was making a Steam page and finishing a trailer. By the way, that kind of work is much harder than programming!

This week I conquered a subreddit with one post, Characteristics in /r/magicbuilding. Also, I fixed quite big amount of bugs and made something essential for a 4X game: sound a visual effect for fog of war reveal! See it here. This video also shows another visual update: new animation of next turn movement visualization when you assign movement order for your creatures. This makes simultaneous turns gameplay more convenient, and adds a lot of feedback when you right click.

Full changelog:

  • New sound and effect for point of interest discovery from the fog of war
  • Simultaneous turns movement prediction now has animated visualization
  • Work in progress orcs faction is now playable
  • UI improvements
    • Movement order arrows can finally be cancelled one-by-one (I had to rewrite all movement arrows code for that)
      • Better village trade menu
      • Better paddings in some places
    • Single player game now doesn’t run server and calls RPCs directly
  • Spell/effect updates
    • “Fear” now damages morale too
      • “Wet” creatures now get stunned on electrocution
      • Big enough fire damage sligtly lowers morale of target’s allies
      • Now you can’t teach insentient beasts with common spells
      • Spiders now get “Ensnare” on gem enchantment
    • Rebalanced invaders, some creatures and production dependencies
  • Visual polish when creating resource transfer
  • Fixes
  • New bugs