Changelog #38 - Discoveries
Time for a new changelog update! I’m returning to pre-covid efficiency (got sick in January), though, it’s hard to say if I done less when I was sick, because I was making a Steam page and finishing a trailer. By the way, that kind of work is much harder than programming!
This week I conquered a subreddit with one post, Characteristics in /r/magicbuilding. Also, I fixed quite big amount of bugs and made something essential for a 4X game: sound a visual effect for fog of war reveal! See it here. This video also shows another visual update: new animation of next turn movement visualization when you assign movement order for your creatures. This makes simultaneous turns gameplay more convenient, and adds a lot of feedback when you right click.
Full changelog:
- New sound and effect for point of interest discovery from the fog of war
- Simultaneous turns movement prediction now has animated visualization
- Work in progress orcs faction is now playable
- UI improvements
- Movement order arrows can finally be cancelled one-by-one (I had to rewrite all movement arrows code for that)
- Better village trade menu
- Better paddings in some places
- Single player game now doesn’t run server and calls RPCs directly
- Movement order arrows can finally be cancelled one-by-one (I had to rewrite all movement arrows code for that)
- Spell/effect updates
- “Fear” now damages morale too
- “Wet” creatures now get stunned on electrocution
- Big enough fire damage sligtly lowers morale of target’s allies
- Now you can’t teach insentient beasts with common spells
- Spiders now get “Ensnare” on gem enchantment
- Rebalanced invaders, some creatures and production dependencies
- “Fear” now damages morale too
- Visual polish when creating resource transfer
- Fixes
- New bugs