Changelog #40 - Fuck P*tin
This month there were no updates because these terrifying events happened. A full scale russian invasion beginned with series of rocket strikes on my beloved Kyiv. I’m not a soldier, so I left Ukraine after 10 days and now only participating in the information war.
As I settled after a very long path through Europe, I could make some tiny updates to the game as a rest activity. Long delay also means a fresh look, I’ve got new ideas and implemented some of them. I also started to learn Swedish and asked people about their local folklore. So, maybe some deeper Scandinavian lore is coming later.
Full changelog:
- treecutting animations
- fancy shadows under healthbar, borders and other in-world UI elements
- removed fame (points with a star icon), there is no point in them currently
- new music (“Triangles” - I’ll publish a post on social networks tomorrow. It will feature it)
- next turn state / creature damage / ability effects highlighting improvements (see tomorrow post for detailed explanations)
- moving with full health, stamina and morale now saves food
- new spells and weapons (I don’t remember which exactly because of war, sorry)
- improvement equipment priority algorithm, so that creature will take best weapons to deal maximum damage or produce more resources, etc.
- balancing
- a lot of bug fixes
- beasts can’t hold weapons now if you place movement arrow
- new bugs