Changelog #43
Immigration is hard, and also putin now threatens to attack country I moved into. But I’m working on this project, playtesting and designing stuff is great as always. Preparing demo build requires a lot of old issues to be solved so that the game will feel closer to what I want. Here are this week’s changes:
- working on public demo build
- map selection menu (default and primary map is “random” of course)
- UI improvements
- new button at bottom left of screen: now you can open latest production menu, as well as conrete ones by clicking tool icons. I believe it looks more engaging now. See latest fog video to take a look at the new button(s)
- environment now doesn’t get in the way, when you are drawing walls with mouse
- new tech: stability
- every turn, every assigned production gets +1% efficiency bonus (e.g. you get more wood every turn, or get better swords every turn)
- bonuses are not bound to concrete creatures but only to a number of creatures
- new button at bottom left of screen: now you can open latest production menu, as well as conrete ones by clicking tool icons. I believe it looks more engaging now. See latest fog video to take a look at the new button(s)
- map generation improvements
- new rare decorations on map
- creep packs now wear approximately the same armor
- new rare decorations on map
- battle pathfinding algorithm improvements
- in melee battle, everyone now has +1 movement speed implicitly
- removed CK3-like random events completely, as they don’t fit the gameplay and often break the flow, as shown on playtests. Also, I don’t have capacity to come with THIS MUCH of writing. I would need at least 120 random events to make it feel varied.
- this only affects sudden random events. Events in random structures, though, are very good and fun and will be definitely kept
- new idle animation on low health
- you can now literally hover the weapon on creature’s model and read weapon’s stats, lol
- new music track, “Meridian”
- balancing
- visibility range nerfed
- boss is now closer and stronger
- damage grows slower and battles take a little bit longer
- all defense is nerfed
- creatures now usually have less types of defense so that it’s not as cluttered with numbers
- fixing bugs
- main menu has returned!
- new bugs