Changelog #45 - A Cloud Crystallized
Past two weaks I’ve shown the game to multiple new people and done a lot of playtests. They seem to like it ^_^ Steam NextFest is really soon, I hope I’ll be able to deliver good enough experience for you guys.
I also partially got back to work, so less changes this time: but there is still a lot of important bug fixes, such as movement algorithm fixes; small details and improvements; shortcuts (you can increase production using only keyboard now); some new content (different kinds of scrolls for Spell Scrolls), features and rule changes (advanced productions take one house now).
- new images for Understandings. Now the images are made by public domain Art Nouveau painters/illustrators of past centuries
- improvements in movement algorithm
- all turns are now deterministic, no randomness happens for attacks and movements
- crits now happen every N turns. The number is based on Dexterity and Accuracy
- removed dodges
- many productions now require a housing. So that some advanced productions (like, shipbuilding) can be only made in towns
- creature can’t “live” in worked houses now (live => receive production efficiency and other bonuses from a house)
- new content
- parchment, blue birch bark
- parchment production Understanding
- alloy & metallurgy Understanding
- now you can build ships and cloudships (but they do nothing for now)
- cloudshipbuilding understanding can be also received from cloudshipwrecks
- improved text in many places
- Morale renamed to Spirit
- renamed all crystals
- new font for production titles, OMG!
- you don’t get knowledge points from building anymore
- improved tools for editing map (for screenshot and demo purposes). Someday this will turn into full-blown map editor
- autocasts so that creature can cast ability on the first opportunity automatically
- right click spell icon to set it to auto cast
- working on ally system
- new freaking cool battle track - “Hexes”. Very proggy.
- a lot of nerdy shortcuts
- tab: production window and tab switching
- shift+tab: tab switching, but backwards
- r, g, t, b, x, f - open tab
- 1, 2, 3, … - open placement mode (e.g. military role assignment, or house building. For example, r2 will open Ranged assignment menu)
- ctrl+1, ctrl+2, ctrl+3, … - increase production
- shift+ctrl+1, … - decrease production
- fixes
- next turn prediction fixes
- invaders now spawn further
- arrow productions don’t show up if you don’t have bows/crossbows/etc
- wallbuilding limit is now six tiles away from action range
- a lot of other fixes
- added bugs