Changelog #45 - A Cloud Crystallized


Past two weaks I’ve shown the game to multiple new people and done a lot of playtests. They seem to like it ^_^ Steam NextFest is really soon, I hope I’ll be able to deliver good enough experience for you guys.

I also partially got back to work, so less changes this time: but there is still a lot of important bug fixes, such as movement algorithm fixes; small details and improvements; shortcuts (you can increase production using only keyboard now); some new content (different kinds of scrolls for Spell Scrolls), features and rule changes (advanced productions take one house now).

  • new images for Understandings. Now the images are made by public domain Art Nouveau painters/illustrators of past centuries
  • improvements in movement algorithm
  • all turns are now deterministic, no randomness happens for attacks and movements
    • crits now happen every N turns. The number is based on Dexterity and Accuracy
    • removed dodges
  • many productions now require a housing. So that some advanced productions (like, shipbuilding) can be only made in towns
    • creature can’t “live” in worked houses now (live => receive production efficiency and other bonuses from a house)
  • new content
    • parchment, blue birch bark
    • parchment production Understanding
    • alloy & metallurgy Understanding
    • now you can build ships and cloudships (but they do nothing for now)
      • cloudshipbuilding understanding can be also received from cloudshipwrecks
  • improved text in many places
    • Morale renamed to Spirit
    • renamed all crystals
    • new font for production titles, OMG!
  • you don’t get knowledge points from building anymore
  • improved tools for editing map (for screenshot and demo purposes). Someday this will turn into full-blown map editor
  • autocasts so that creature can cast ability on the first opportunity automatically
    • right click spell icon to set it to auto cast
  • working on ally system
  • new freaking cool battle track - “Hexes”. Very proggy.
  • a lot of nerdy shortcuts
    • tab: production window and tab switching
    • shift+tab: tab switching, but backwards
    • r, g, t, b, x, f - open tab
    • 1, 2, 3, … - open placement mode (e.g. military role assignment, or house building. For example, r2 will open Ranged assignment menu)
    • ctrl+1, ctrl+2, ctrl+3, … - increase production
    • shift+ctrl+1, … - decrease production
  • fixes
    • next turn prediction fixes
    • invaders now spawn further
    • arrow productions don’t show up if you don’t have bows/crossbows/etc
    • wallbuilding limit is now six tiles away from action range
    • a lot of other fixes
  • added bugs