This week I’ve been working on bugsquashing a lot, but I also added some important automation features. One of them is mostly targeted for the lategame when you’ll want your towns running on their own and providing your adventurers with supplies automatically. Another of them is an overhaul of scouts which now explore surroundings automatically. Both features are not completely working yet (e.g. big towns also produce useless old weapon types sometimes, and scouts run into enemies with higher action range than them), but that’s a subject of long improvement.
Watch out, I’m going to make a broader test soon before the demo. Depending on test’s results, I’ll make a decision of postponing the demo: because having proper financial state (I’m not in a one because of forced immigration) at the time of demo release would allow this game to gain more from this steam next fest; there are a lot of things to improve yet. Anyone who would be frustrated by the fact that it’s postponed, can request to become a playtester (that for that!). But if everything about understandability and stability will turn out fine as it is, the demo will happen this nextfest!
Also, this week two very cool important games came out: Cantata and Songs of Conquest. One of them features turn-based factory-building too (but in different approach), other one is a continuation of Adventure Strategy gameplay. I advice checking out both.
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