Changelog #37 - Everyone Has A Story


Here is this week’s changelog. It includes important improvements for next turn prediction visualization, making it much more responsive. Since this game has simultaneous turns, this visualization greatly improves quality of life and makes player’s actions more deterministic. There were also some atmospheric changes.

I also updated the trailer and added some assets to press kit on the website.

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Changelog #36 - The first public changelog


Yesterday was an important day, I announced the trailer and published a Steam page, got some questions and discussions. I’m especially happy about my post on /r/4Xgaming gaining a lot of upvotes and making on top of their main page. I will be thankful if you retweet this.

Back to the main topic, it’s really inspiring to write changelogs, so I’ll post them periodically. Open full post to read it!

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Announcement Trailer!


Out of the mist of The Infinite Ocean, we finally reveal announcement trailer for Colossal Citadels! Here you can watch the bits of gameplay for the first time:

This is a development blog, and all published in-game materials are subject of change

Some more important news: Steam Store page is set up. You can wishlist the game now here: https://store.steampowered.com/app/1854570

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Triangular Grid


COLOSSAL CITADELS uses triangular grid instead of common hex or square grids.

This is a development blog, and all published in-game materials are subject of change

I will give you some implementations of most used computations on triangular grid. I recommend to come up with this by yourself, but if you’re in hurry, you can just copy from this article or use my header-only library.

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New Website!


Hello!

I’m launching this website and blog now. I’m loving that night camp scene video background, even though chromium eats the whole CPU while playing that.

Later I will unlock more info here, as soon as I finish working on the trailer and announce the game. It’s going to be awesome! I’ve already published some footage of visual style and music on social media, here it is:

This is a development blog, and all published in-game materials are subject of change

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